“Prayer is not asking. It is a longing of the soul. It is daily admission of one’s weakness. It is better in prayer to have a heart without words than words without a heart.”
A religious service can be anything from attending rites, proselytizing in the community or aiding the temple with various tasks (i.e. help construct a building, delivery goods to disciples, representing the church in certain matter). By performing these tasks, the character has a chance of winning the favor of the temples leaders.
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- A character can have a maximum number of unused favors equal to 1 + the character’s Charisma OR Intelligence modifier (minimum of one unused favor.)
To perform religious services, a character needs access to a temple whose beliefs and ethos align AND in good standing with the temple.
- This activity takes 5 downtime days.
- No gold is required for this activity.
- Features, spells and items are allowed for this downtime activity.
| Success | Value Acquired |
|---|---|
| 1-10 | No effort. Character fails to make a lasting impression with the church. |
| 11-20 | You earn one favor. |
| 21+ | You earn two favor. |
- State the gambling amount in #downtime-log with all features, spells and items prefaced BEFORE rolling. Refer to the example below.
- Make a choice of one of the following below to complete the service.
- Religion (INT)
- Persuasion (CHA)
- The total of the check determines the benefits of service.
- Roll for the chance of complication.
- If the result is a 1 on a d10 or 1-10 on d100, refer to the complication section.
Complications: Temples can be labyrinths of political and social scheming. Even the best-intentioned follower can fall prone to problems. For each workweek spent in religious service, there is a 10 percent chance of a complication.
*Involves a rival. Rivals give -1 to all checks involving the next downtime activity performed by that character.
| D6 | Complication Outcome |
|---|---|
| 1 | You have offended a priest through your words or actions.* |
| 2 | Blasphemy is still blasphemy, even if you did it by accident. |
| 3 | A secret sect in the temple offers you membership. |
| 4 | Another temple tries to recruit you as a spy.* |
| 5 | The temple elders implore you to take up a holy quest. |
| 6 |
You accidentally discover that an important person in the temple is a fiend worshiper.
|
Favors are defined in Xanathar’s as “a favor, in broad terms, is a promise of future assistance from a representative of the temple.”
The table provides a list of possible favor exchanges.
| Examples of Possible Favor Exchanges |
|---|
| Provide guidance on a current quest (where to go, what they should look for, a contact to speak with) |
| Give directions, or a map of the current area. |
| Provide the players with an NPC contact for something they may need. |
| Give a low-level clerical scroll (up to Lv. 3) |
| Offer temple services at 50% off. |
| Offer to get them a discount at a local vendor who shares the faith. |
| Give access to a protected area (an archive, a locked tomb, a meeting with a diplomat) |
| Give an omen, vision, or minor miracle. |