“The magic of potions lies not in their ingredients, but in the intent behind their creation.”

This downtime activity allows the crafting of potions, poisons and other consumables with the allocated tools. All items may be bought in #mundane-log for the item value listed.

  • Lifestyle costs must b paid when doing the crafting downtime.
  • CR components listed are for 1 unit. The level of CR does not matter.
  • A player may also buy from the magic item find for half price (see material cost.)
  • Any uneven days are rounded up, after all items have been created.
Caelia spends 50gp and 1 downtime day to craft 2 common potions of healing, spending 1 gp for lifestyle costs.

[table id=2 /]

Notes

    1. Depending on the type of dragon used, will determine which potion of breath is created. Using a red dragon CR will create a Potion of Fire Breath, whereas a blue dragon CR will produce a Potion of Lightning Breath.
    2. Single use application for a weapon or an ammunition bundle of 20 pieces.
    3. The dragon transformation is dependent on the dragon scale component used when making. When buying, the color is stated upon purchase.
 Potion Miscibility

When a character pours two or more potions into a single container. The strange ingredients used in creating potions may result in unpredictable interactions or even death. Two or more of the same potion may not be mixed.

When a character mixes two potions together, roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results.

    • Unless the effects are immediately obvious, a DM will reveal them only when they become evident.
d100 Result
01 The mixture creates a magical explosion. dealing 10d10 force damage to the mixer and 2d10 force damage to each creature within 5 feet of the mixer.
02–08 The mixture becomes an ingested drug. Character suffers the effects of the poisoned condition for 24 hours.
09–15 Both potions lose their effects.
16–25 One potion loses its effect.
26–35 Both potions work, but with their numerical effects and durations halved. A potion has no effect if it can’t be halved in this way.
36–90 Both potions work normally.
91–99 The numerical effects and duration of one potion are doubled. If neither potion has anything to double in this way, they work normally.
00 Character drops to 0 hit points and starts rolling death saves.