“Social interaction, it appeared, was surprisingly expensive.”

Carousing covers a workweek of fine food, strong drink, and socializing. Carousing takes 5 days and choice of 10gp, 50gp or 250gp. 

A character can attempt to carouse among lower (10gp), middle (50gp), or upper-class folk (250gp & access to local nobility.) A character can carouse with the following classes, covering all associated expenses for the entire work week using either CHA ability of Persuasion or Deception.

    • An aristocratic lifestyle must be paid (10gp/day) in addition of the 250gp to socialize with the noble class.
    • Alternatively, a character may use a disguise kit and the Deception skill to pass as a noble visiting from a distant city.

Features, spells and items are allowed to be used. Lifestyle is not needed to pay as the carousing downtime cost will cover all fees.

Check Total Result
1-5 Character has made a hostile contact.
6-10 Character has made no new contacts.
11-15 Character has made an allied contact.
16-20 Character has made two allied contacts.
21+ Character has made three allied contacts.

To Attempt Carousing:

    1. State the class status in #downtime-log with all features prefaced BEFORE rolling, the character will attempt.
    2. Proceed to roll the following. Proficiency and use of a disguise kit will give access to contacting with the upper-class upon lack of noble background.
      • Persuasion.
      • Deception.
    3. See the check total table for outcome of the rolls.
    4. Roll for the chance of complication.
      • If the result is a 1 on a d10 or 1-10 on d100, refer to the section below.
Downtime Example: Esata Spends 5 Dtd , and 50 gold carousing the middle class, with the intent of charming people, who she brings to the warehouse rave to kill them for the Red Queen.

Complications: Characters who carouse risk bar brawls, accumulating a cloud of nasty rumors, and building a bad reputation around town. Refer to the appropriate complication table below to determine the complication.

  • When a complication is triggered, please ping Dungeon Master.

*Involves a rival. Rivals give -1 to all checks involving the next downtime activity performed by that character.

d8 Lower-Class Complication
1 A pickpocket lifts 1d10 × 5 gp from you.*
2 A bar brawl leaves you with a scar.*
3 You have fuzzy memories of doing something very, very illegal, but can’t remember exactly what.
4 You are banned from a tavern after some obnoxious behavior.*
5 After a few drinks, you swore in the town square to pursue a dangerous quest.
6 Surprise! You’re married.
7 Streaking naked through the streets seemed like a great idea at the time.
8 Everyone is calling you by some weird, embarrassing nickname, like Puddle Drinker or Bench Slayer, and no one will say why.*
d8 Middle-Class Complication
1 You accidentally insulted a guild master and only a public apology will let you do business with them again.*
2 You swore to complete some quest on behalf of a temple or a guild.
3 A social gaffe has made you the talk of the town.*
4 A particularly obnoxious person has taken an intense romantic interest in you.*
5 You have made a foe out of a local spellcaster.*
6 You have been recruited to help run a local festival, play, or similar event.
7 You made a drunken toast that scandalized the locals.
8
You spent an additional 100 gp trying to impress people.
d8 Upper-Class Complication
1 A pushy noble family wants to marry off one of their scions to you.*
2 You tripped and fell during a dance, and people can’t stop talking about it.
3 You have agreed to take on a noble’s debts.
4 You have been challenged to a joust by a knight.*
5 You have made a foe out of a local noble.*
6 A boring noble insists you visit each day and listen to long, tedious theories of magic.
7 You have become the target of a variety of embarrassing rumors.*
8 You spent an additional 500 gp trying to impress people.