“Adventurers shall not cease from exploration and the end of all that will be to arrive where they started and​ know this place for the first time.”

Welcome commoner! Interested in becoming an adventurer? Before one’s fully initiated into the guild, the following requirements must be met before your application is approved! Failure in following the checklist below will result in a delay of your approval.

    1. If your selected race has a legacy version and a newer version of the race you must choose the most recent version.
    2. Beginning adventure characters begin at Lv. 1 using any of the accepted material. Custom backgrounds are not permitted unless using a background from 5e.tools
      • The accepted material and various notes can be found within the Source Library
    3. All races that do not start with the option may choose one of the following instead:
      • (a) Choose any +2; choose any other +1
        • Mountain Dwarves and Half Elf may distribute their two +2 stat bonuses into any stat they wish.
      • (b) Choose any +1; choose any other +1; choose any other +1 should they wish
    4. You shall take point buy for character creation. Rolls for stats and maximum hit points are not permitted.
    5. You can start with 1 free feat. You gain this feat even if you start as a race that would give you an additional feat.
      • You do not get this option if you choose a background that would give you a feat such as the Strixhaven Backgrounds or the backgrounds in the newest content.
      • If unable to select anything other than grappler and/or firearms specialist under feats, ping @helper for content access.
    6. Use Encumbrance and coin weight must be accounted for. Make sure this option is turned on.
    7. When you finish a character sheet, post the sheet link to it in #sheets on the discord.
      • Please use DNDBeyond. We do not accept PDFs.

Starting at Higher Levels

By the time a player reaches Lv. 3, a second slot is opened up, followed by a 3rd at Lv. 10. Each of these may start at the players choice of Lv. 1-3.

    • Upon death or retirement, the new character will start 1 Lv. lower than its predecessor.
    • If a character dies at level 3 in any of the slots, the new character may start at level 3, unless stated otherwise to be lower.

In order to take a magic item that has a mundane equivalent you must be able to pay for the cost of the mundane equivalent from your starting gold on top of the wonderous rarity as well.

    • Example: Cast-off Studded Leather (45 gp mundane + 1210 gp uncommon rarity = 1255 gp total cost) will need to be minused from players starting gold, if taking as wonderous item. Find the costs of wonderous rarity items here.
    • If an item comes from the starting equipment, the price of a magic item may be purchased to satisfy the wonderous requirement if the player has enough gold to cover the rarity cost.
    • For starting items, players must state the items they purchase with starting gold and magical items.
Tier Levels Gold & Item Allocation

I

Recruit

Local Hero / Villain

1 – 4

1. None
2. None
3. 200gp, 2 C
4. 500gp, 3 C

II

Novice

Regional Hero / Villain

5 – 9 5. 500gp, 1 UC, 3 C
6. 1,000gp, 1 UC, 3 C
7. 2,000gp, 2 UC, 3 C
8. 3,000gp, 2 UC, 3 C
9. 4,000gp, 2 UC, 3 C

III
Expert
Realm Hero / Villain

10 – 14

10. 5,000gp, 3 UC, 3 C
11. 7,000gp, 3 UC, 3 C
12. 9,000gp, 1 R, 3 UC, 3 C
13. 11,000gp, 1 R, 3 UC, 3 C
14. 13,000gp, 1 R, 3 UC, 3 C

IV
Master
World Hero / Villain

15 – 20

15. 16,000gp, 2 R, 3 UC, 3 C
16. 19,000gp, 2 R, 3 UC, 3 C
17+. 20,000gp, 1 VR, 2 R, 3 UC, 3 C

For 2nd and 3rd slot characters, starting downtime is Lv * 5, in addition to the 30 days of monthly downtime.