“Time is a tangled web. Try not to dwell on all the loose ends.” —Nozdormu

Your character’s personal timeline must make sense even though their personal timeline may not completely line up with other characters’ personal timelines. A common example is often using a lot of downtime to make money, while roleplaying in the guild or partaking in a session. 

You can be in as many adventures as you want, as many places as you want so long as your personal timeline makes sense. Cause and effect must flow in a way that is reasonable and logically consistent for your character.

    • If there is an inconsistency caused by the interaction of two different characters, the least disruptive option to resolve the inconsistency is chosen to resolve it.

What you can’t have:

    • Experience from the adventure you do a week from now.
    • Magic weapon you find in the dungeon tomorrow in the adventure you are doing now, and you can only gain the reward, loot, downtime and experience from a session once it is completed. 
      • These can always be found in #session-log once the Dungeon Master has officially posted the log. 
    • More than 1 roleplay going on in the TRP chats. In order to continue to another channel, there must be a transition.
      • Examples of transitions: Leaves the guild to go to Baldur’s Gate, Enters the Wayfinder from the guild, etc.

Information on the calendar and the current year can be found under campaign settings. In all things but especially this communication is key! Communicate with your fellow players to clear up any confusion!