“Practice is the hardest part of learning, and training is the essence of transformation.” ― Ann Voskamp

Given enough free time and the services of an instructor, a character can learn a language, weapon/armor or pick up proficiency with a tool. Days and gold are dependent on the INT mod of a player. Refer to the chart for the time and gold needed.

    • Only one weapon AND armor type may be learned per character.

Receiving training in a language, armor, weapon or tool typically takes at least 50 downtime days, but this time is reduced by a number of workweeks equal to the character’s Intelligence modifier (an Intelligence penalty doesn’t increase the time needed). Training costs 5 gp per day spent.

    1. State in #downtime-log, the tool, weapon type, armor type, or language a character is learning, with the days and gold added. With lifestyle included.
    2. Roll for the chance of complication.
      • If the result is a 1 on a d10 or 1-10 on d100, refer to the section below.
INT Mod Days Gold
5 25 125
4 30 150
3 35 175
2 40 200
1 45 225
0 or lower 50 250

Complications. Complications that arise while training typically involve the teacher. Time spent in training brings a 10 percent chance of a complication.

*Involves a rival. Rivals give -1 to all checks involving the next downtime activity performed by that character.

d6 Complication
1 Your instructor disappears, forcing you to spend one workweek finding a new one.*
2 Your teacher instructs you in rare, archaic methods, which draw comments from others.
3 Your teacher is a spy sent to learn your plans.*
4 Your teacher is a wanted criminal.
5 Your teacher is a cruel taskmaster.
6 Your teacher asks for help dealing with a threat.