“Practice is the hardest part of learning, and training is the essence of transformation.” ―
Given enough free time and the services of an instructor, a character can learn a language, weapon/armor or pick up proficiency with a tool. Days and gold are dependent on the INT mod of a player. Refer to the chart for the time and gold needed.
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- Only one weapon AND armor type may be learned per character.
Receiving training in a language, armor, weapon or tool typically takes at least 50 downtime days, but this time is reduced by a number of workweeks equal to the character’s Intelligence modifier (an Intelligence penalty doesn’t increase the time needed). Training costs 5 gp per day spent.
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- State in #downtime-log, the tool, weapon type, armor type, or language a character is learning, with the days and gold added. With lifestyle included.
- Roll for the chance of complication.
- If the result is a 1 on a d10 or 1-10 on d100, refer to the section below.
| INT Mod | Days | Gold |
|---|---|---|
| 5 | 25 | 125 |
| 4 | 30 | 150 |
| 3 | 35 | 175 |
| 2 | 40 | 200 |
| 1 | 45 | 225 |
| 0 or lower | 50 | 250 |
Complications. Complications that arise while training typically involve the teacher. Time spent in training brings a 10 percent chance of a complication.
*Involves a rival. Rivals give -1 to all checks involving the next downtime activity performed by that character.
| d6 | Complication |
|---|---|
| 1 | Your instructor disappears, forcing you to spend one workweek finding a new one.* |
| 2 | Your teacher instructs you in rare, archaic methods, which draw comments from others. |
| 3 | Your teacher is a spy sent to learn your plans.* |
| 4 | Your teacher is a wanted criminal. |
| 5 | Your teacher is a cruel taskmaster. |
| 6 | Your teacher asks for help dealing with a threat. |